Dragon Slayer Ultra
a revolutionary new platformer adventure from @retrosaurdev
(it's still a work in progress, and may crash occasionally / constantly)
(also it's supposed to crash constantly)
(the game jam's theme was "every 10 seconds" so I made a game that "crashes" every 10 seconds)
(please stop telling me it's broken)
controls (keyboard | gamepad)
movement
arrow keys | left stick
jump
z | a button
attack
x | x button
restart
l-shift | b button
game by @retrosaurdev
music by @mothense
Created for Ludum Dare 51 - Every 10 seconds
Status | Prototype |
Platforms | HTML5, Windows |
Rating | Rated 4.4 out of 5 stars (31 total ratings) |
Author | Retrosaur |
Genre | Adventure |
Tags | Comedy, Ludum Dare 51, Metroidvania, Pixel Art, Retro, Singleplayer |
Links | Ludum Dare |
Download
Download
Dragon Slayer Ultra.zip 22 MB
Comments
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I can reliably softlock myself! After you get the gun, proceed until you get to this screen (pic 1). It wants you to go shoot the spear-guy and go right, but instead go up and follow the path you just took to get the gun. When you get to this screen (pic 2) and touch the bed you are soft-locked since you can't fly up, and the farthest right you can go is to where the gun was. Since the gun saved your game, and you can't get it again, you are stuck here forever while the dragon laughs at you.(I swore I heard him.) Consider putting a bed under the upgrades, and maybe some secrets to find! Very nice game anyway! :)
If you like games like this, which demonstrate game errors and glitches in a fun way, then I recommend you also try nitrome's Mega Mash (http://www.nitrome.com/games/megamash/) and A Meta Data Game by ansimuz (https://ansimuz.itch.io/a-meta-data-game). These are just two on the top of my head. And if you know more, please let me know!
A lot of fun! Some of the spots were a little tricky in terms of how precise I had to be with my movements, but was still able to figure it out and get through. Good work!
Unplayable: Shooting the dragon crashes the game! D:
(joking. Game was fun, if a little short)
Game was executed wonderfully, The 10-second crash thing is cool. I'm biased Minut is one of my fave games so seeing it done right is nice. The art is also very solid I mess with this game heavy and can't wait to see it expanded upon
Cool, but too hard. I would suggest to increase time between errors for a few seconds (only one or two). But this is all playteting, for which you don't have time for on game jam. The game itself is cool. I am waiting for normal version,
The idea is cool, but game is too hard. I would give a few seconds more.
Were you inspired to make this from games like Minut?
this game is so tedious the enemies are placed in such a way that it is brutal to try to get by fast.
Playing again the game (and considering that the key is the crash) I can say that was nice, some times is so rough, not saving by 1px of distance but is ok i guess :)
I'd like to say the game is good, however, the constant crashing really takes away from the experience. I get it's a gamejam submission, but this isn't the best way to present a game. I do hope you can fix the issue asap, and maybe then I will do a fair review
It's actually the main mechanic. Because the game is now being posted on the main page of Itch I might make that really clear in the description.
Ok. I'll have to try the game again with this in mind.
I thought you were joking lol
no, if it's intentional it's gotta make for some kind of interesting gameplay
im guessing the weird color line in the middle is there to detect splicing in speedruns which is actually smart.
Crashes in browser (Firefox v105.0) and under WINE
on Linux just says Couldn't load project data at path ".". Is the .pck file missing? (All I downloaded was 1 exe file, there was no .pck file.)
If it's a pixel-art "fatal error" message it's actually intentional. The theme of the jam was "Every 10 seconds" so I made it "crash" every 10 seconds. I do need to figure out how to fix the desktop version
There was a checkpoint towards the end where I keep falling on minor enemies heads as before, but in this scenario it kept killing me. Fairly confusing given how they'd behaved up until then.
So many fatal error, looks good and sweet but, it's hard to play without that prompt
(:
in which application did you create the game I would like to know to create a game like this but cooler
Correction:
The web game is playable, just sometimes pretty tight in between checkpoints.
when the game "crashes", press shift to return to main menu.
and pressing y starts the game.
so if you had gotten a checkpointnand the game crashed, press shift and then y, so you get back to the last savepoint.
That way, by going back to main menu and reentering,
you can indeed play the web version :-)
Game on website gives me the fatal error thing that I cant get rid of.
And if I wanna execute the downloaded .exe file, it gives me a (real) error prompt:
"Couldnt load project data at path ".". Is the .pck file missing?
..."
Cute concept! The short time frame between crashes made some of the save points super tight but that's exactly the kind of challenge that I love to see.
My game just crashed....he he. Great game!
Really nice. Up until now I got frustrated with the submissions on this LD, but your game kept my interest. Apart from that, it looks good, plays well, is clever and the sound effects are nice too. Really nice effort!
Awesome work <3
I went left.
It's not a bug it's a feature ;)
It'll crash every 10 seconds
Great...not.
it’s for the game jam theme
unplayable in browser sadly
What happened? Did you get a fatal error? (That's actually supposed to happen. The game crashes once every 10 seconds. It's the main mechanic.)
Nevermind, it is indeed playable in browser (jsut beat it myself) shift and y on the keyboard are your friend (I use qwertz keyboard if it's important) :-)
Pretty fun! Loved how you used the theme!